Overwatch 2 Mirrorwatch

Overwatch 2: What the heroes look like in the “Mirrorwatch” event

Have you ever imagined if Mercy was evil? What if Tracer was from Talon? Well, now, thanks to the limited-time event called “Mirrorwatch” in Overwatch 2, we no longer have to imagine.

The event, which is now available in Overwatch 2, continues until May 13th with some interesting changes to the abilities of some of the game’s heroes, mixing good and evil in a non-canonical way.

The event also brings a new line of missions and rewards, where the main reward is a legendary Orisa skin: the OR-UNIT Orisa.


Changes to Overwatch 2 heroes in “Mirrorwatch”

In this mirrored universe of Overwatch 2, our heroes gain new personalities, very different from the ones we normally know, new alignments and also abilities, which promise to change the game’s 5v5 gameplay, bringing a totally new dynamic.

Mirrorwatch Overwatch 2
Image: Blizzard

The changes:

Doomfist

Hand Cannon
Short-range weapon with spread. Reloads automatically.

Rocket Punch
Hold to charge then release to launch forward and knock an enemy back. Damage increases if the enemy hits a wall. Empowered punch grants increased movement speed to self and allies.

Seismic Slam
Leap and smash the ground. Grant overhealth to self and nearby allies when leaping.

Power Block
Project a shield that blocks frontal attacks. Blocking heavy damage empowers Rocket Punch.

Meteor Strike
Leap up into the air. Move the targeting circle, then press (LMB) to strike the targeted area and grant allies overhealth.

Reinhardt

Rocket Hammer
Devestating melee weapon.

Barrier Field
Hold Secondary Fire to deploy a frontal energy barrier that increases the damage of allied projectiles. Increase movement speed upon breaking.

Charge
Charge forward and smash an enemy against a wall.

Fire Strike
Launch a fiery projectile.

Earthshatter
Knock down all enemies in a narrow path in front of you.

Frenzy (Passive)
Damage from Rocket Hammer increases attack speed.

Zarya

Particle Cannon
Primary fire fires a short-range linear beam. Secondary fire shoots piercing energy orbs in a straight line.

Particle Barrier
Damage blocked by barriers increases Particle Cannon damage. Barriers knock back and damage enemies upon expiring.

Projected Barrier
Create a damage barrier around an alley. Damage blocked by barriers increases Particle Cannon damage. Barriers knockback and damage enemies upon expiring.

Expulsion Zone
Launch a gravity surge that pushes enemies away.

Energy
Damage blocked by barriers increases Particle Cannon damage.

Bastion

Configuration Recon
Mobile, with a powerful shotgun.

Configuration Intel
Reveal nearby enemies and increase attack and reload speed.

A-36 Tactical Grenade
Fire a bomb that bounces off walls and explodes when it impacts enemies or the ground. Deal no damage to self.

Configuration: Reinforcement
Become immobile and deploy up to 4 allied Slicers.

Echo

Tri-Shot
Fires 3 shots at once, in a Triangle Pattern

Sticky Bombs
Fire a volley of homing sticky bombs that detonate after a delay.

Flight
Fly forward quickly and then free-fly briefly. Damages and knock backs enemies.

Focusing Beam
Channel a beam for a few seconds that slows enemies and deals very high damage to targets with less than half health.

Maximum Efficiency
Increase attack speed and reduce all cooldowns.

Sombra

Machine Pistol
Short-range automatic weapon

Hack
Hold to hack your allies and enemies. Hacked allies have an increased attack speed and overhealth. Hacked health packs spawn faster and can’t be used by enemies. Taking damage interrupts the hack attempt.

Translocator
Throw a beacon and teleport to it. Stealth cooldown is reduced after teleporting.

Virus
Infect enemies with a projectile that deals damage over time and decreases their damage dealt. Virus damages hacked enemies at a faster rate.

Stealth
When out of combat, become invisible and move faster.

Anti-Virus
Grant health and increased attack speed to yourself and nearby allies.

Tracer

Pulse Pistols
Short-range automatic weapons.

Blink
Teleport in the direction you are moving. Take damage to teleport additional times.

Recall
Travel back in time to your previous location and health.

Pulse Bomb
Throw out a powerful sticky explosive.

Bloodthirst
After dealing enough continuous damage, attack speed is increased and damage steals health from enemies.

Widowmaker

Widow’s Kiss
Primary Fire – Automatic assault weapon. Hold Secondary Fire for a long-ranged sniper weapon. Charged shots reveal enemies.

Grappling Hook
Launch a hook that pulls you toward a ledge.

Silk Shield
Place a protective barrier.

Infra-Sight
Highlight weak points on enemies.

Ana

Biotic Rifle
Long-range rifle that heals allies and damages enemies instantaneously. Can headshot.

Biotic Grenade
Throws a grenade that heals and increases healing on allies, while damaging and reducing healing.

Sleep Dart
Fires a dart that puts an enemy to sleep.

Nano Boost
Only used on yourself to reduce damage taken. Biotic Rifle increases ally healing and reduces enemy healing.

Lunge
Double jump

Brigitte

Rocket Flail
Melee weapon with extended range.

Repair Pack
Heals an ally and grants them lifesteal.

Whip Shot
Launch your flail forward to pull an enemy closer.

Barrier Shield
Hold Secondary Fire to deploy a frontal energy barrier. Block damage to empower Shield Bash.

Shield Bash
Available when Barrier Shield is deployed. Dash forward to knock back an enemy. When empowered, sets enemies on fire.

Rally
Gain armor, empower Barrier Shield and provide extra health to nearby allies.

Inspire
Dealing damage to emenies heals nearby allies.

Mercy

Caduceus Staff
Hold Primary Fire to heal an ally. Hold Secondary Fire to increase an ally’s damage inflicted and deal damage to nearby enemies over time.

Caduceus Blaster
Automatic weapon.

Guardian Angel
Fly towards an ally. While in flight, Jump launches you forward, and Crouch launches you upward.

Soul Burn
Detonate a fallen ally or enemy.

Revenge
Gain the ability to fly and fire rockets. Abilities are enhanced.

Angelic Descent
Fall very slowly.

Zenyatta

Orb of Destruction
Primary Fire – Energy projectile weapon. Secondary Fire – Charge to release more projectiles.

Orb of Harmony
Launch this orb at an ally to heal them. Deal damage to increase healing.

Orb of Discord
Launch this orb at an enemy to increase the damage they take and deal additional damage over time.

Interdiction Zone
Create a field that prevents enemies from using abilities.

Snap Kick
Quick melee damage increased by 50%, and its knockback is significantly increased.

Oh hi there 👋

Sign up to receive awesome content in your inbox!

We don’t spam! Read our privacy policy for more info.

SHARE:
Subscribe
Notify of
guest

0 Comments
Inline Feedbacks
View all comments