Perseus: Titan Slayer

Perseus: Titan Slayer – Chaotic action hampered by design choice

In times of great popularity of indie games with simple but addictive mechanics, “Perseus: Titan Slayer” tries to join this group trying to differentiate itself by merging two gameplay styles much loved by the public: Dungeon Crawler and Survivor.

But how is the experience?

Chaos is the enemy

In “Perseus: Titan Slayer”, as the name implies, you control Perseus on a journey through Tartarus to control Chaos, simple as that.

And during your adventure, various gods and other characters from the Greek mythology have been presenting some information, but nothing that deepens the premise that is already quite simple, but it is enough for this type of game.

The technical part of the game is good, it has well-crafted scenarios, with a good variation of them, and a soundtrack that accompanies the situations well. It’s good to see an alternative here for players who are somewhat resistant to pixel graphics.

The controls are very responsive, there isn’t a delay here and the commands are relatively simple, so you don’t get confused by them during the most arduous battles.

The gameplay is exciting and fun in many moments and there are familiar enemies that can please those who like mythology.

And here, the game’s differential is that, when you fight the enemies, as soon as you finish the stage, you’ll have a moment to check the items dropped by them and equip what you want.

Interesting game modes, but lacking in polish

Perseus: Titan SLayer
Picture: Courtesy

As mentioned earlier, the game wants to be a Dungeon Crawler and Survivor and it offers two game modes of the same name. The point here is to give options, so the players can choose whatever they prefer.

In Dungeon Crawler mode, the player walks through stages where they must defeat all enemies in order to find the exit. Here is how I perceive: less care was taken to develop. The character is placed in many arenas and few stages with corridors that make you wonder if you are really playing a Dungeon Crawler mode. Even the levels with corridors are very simple, limiting yourself to going from point A to point B.

The interface is very similar to “Diablo 2” and “Path of Exile”, with health and mana healing potions (which are limited and can be increased with upgrades), and with life and mana meters on each side of the screen. There is also an inventory where the items and equipment that the player collects during his gameplays are kept.

Survivor mode is best performed here for its simplicity. Here you play in large arenas against hordes of enemies. In my perception, the developer wanted to differentiate itself by bringing the rules from Dungeon Crawler mode to try not to look too much like the competition, because here you still have the resource of inventory, equipment, etc. Unfortunately this causes the player to pay attention to one more thing (the mana meter) in addition to the other things present in the game, but this may please some players.

The biggest enemy of the game so far can be considered the status balance, the damage caused by enemies. Many times you get the feeling that the difficulty escalates too quickly and you can find yourself with the life meter almost gone.

Perseus: Titan Slayer
Picture: Courtesy

The character not having a greater visual prominence can also be a problem in the midst of larger hordes that use magic attacks, making the player kinda lost in the scene. And not to mention that there was a lack of greater care with the game’s interfaces, some of which can be closed with the “Esc” key and others not.

It is necessary to mention that, sometimes, the Artificial Intelligence of the game, in both modes, has problems and ends up getting stuck in points of the phases and not focusing on the character.

But until the moment of this analysis, the developer made several adjustments, which despite still noticing a certain imbalance, I believe that these problems can be easily corrected.

No rest for Perseus

Speaking of the technical part, I played the PC version (Steam) and on my machine, the game runs satisfactorily and without any performance problems, so livestreaming the game can be done smoothly, although on the page of the game the recommended requirements ask for a little better hardware, warning that the game needs some optimizations.

Engagement with the public can be a little complicated and only depends on the player’s ability to face the hordes, as the game does not have a multiplayer mode and there is not a very large variety of items that can generate expectations for something extremely rare to obtain.

And because the game offers little variation of phases in one of the modes, viewers who end up following excerpts from the transmission may end up having a feeling of repetition, not to mention that the appearance of the gods is limited to small dialogues in text boxes in the game.

Despite the problems that chain the true potential of the game, “Perseus: Titan Slayer” can manage to please those who need a different experience, responsive gameplay and also fans of Greek mythology.

Perseus: Titan Slayer

PC (2023)

Performance
Streamaility
Audience Engagement
Replayablity

Summary

“Perseus: Titan Slayer” entertains and tries to stand out among the wave of Survivor games with a different mix, but the experience is slightly hampered by the lack of enemy balance and some quality of life improvements.

3.5

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