Shattered Heaven: The promising Deck-Building RPG is back
Shattered Heaven is an RPG created by Italian developer Leonardo Production. A game with a card system in its combat, exploration that mixes Rogue-like mechanics with a tabletop RPG system, and a story with plenty of content focused on your choices.
We previously played the Demo, and now it has entered Early Access. Let’s check out how the game currently compares to it.
Lots of story and slow progression
In Shattered Heaven, we have control over a Team of three Characters: Andora, Magni, and Ishana.
With them, we must explore Dungeons, manage their attributes, equipment, and Deck of Cards, and also choose the direction in which the story will follow.
When I tried out the Demo, I noticed that it had a lot of focus on its RPG aspects. Inspired by the RPG’s table, the exploration of Dungeons contains many traps that are activated according to your actions; debuffs and buffs are decided by your actions with a lot of probability involved.
The final game remains the same, for better or for worse. It is a very interesting system, but the high dependence on probability create some frustrating experiences for the player. There were occasions when, after going through four traps during Dungeons, even using support items that gave an 80 and/or 75% chance of dodging, I still took damage in all of them due to pure probability.
As we explore the Dungeons, we are exposed to a lot of history involving the three protagonists. We often make decisions that affect their future. Shattered Heaven spares no effort to show the characters interacting, and this results in several future dialogues.
For those who like a lot of “World Building” the Game is a must; otherwise, it will be a slow-paced experience for the player.
Combat remains a strong point
During the dungeons, we are faced with several combats.
To deal with them, we have Andora, who focuses on her powerful DPS (damage per second), alternating between some small Buffs for the team, but her strong point is to deal great damage to enemies; Magni, who has his gigantic Resistance and Rage, being the one who primarily protects the team; And Ishana, who with her Inner Beast sacrifices part of her own resources to deal devastating damage to her enemies.
It takes a lot of strategy to use all three characters well because the game, in its default difficulty, requires a lot of attention to be victorious in battles.
In general, these battles tend to be very interesting for the player, as they require a lot of planning and attention with the different terms that the game uses. There are many different skills and effects to perform in many possible combinations.
However, for Live Stream, you will need to be careful to explain your actions to the public, because if not, they may not understand what is happening during the battles precisely because of the existence of many of these skills and effects.
Great aesthetics and beautiful art
The entire medieval and fantasy theme of the game is very well presented. Highlights for the scenarios of the Battles and absolutely all the arts of the Cards.
Every new Card that appears in the game is a nice surprise. As well as some scenes with important characters.
Unfortunately, the models of Characters and Enemies don’t seem to do justice to how beautiful everything else is. Maybe because the animations are very static during the attack animations. As the game is in Early Access, I believe this can improve in the future.
Shattered Heaven requires a low-spec hardware
For this review, the PC version was analyzed.
Shattered Heaven is a low-spec game with a very smooth experience for Live Streaming. It also contains a good variety of graphics options to tweak if necessary.
It is worth noting that, currently, the game does not contain many Language options. We hope that more will be added in the future so that players do not lose the narrative aspect of the game.
Shattered Heaven
Summary
Shattered Heaven remains similar to its Demo. Plenty of story with amazing World Building; Lots of Dungeon exploration, heavily reliant on probability; Battles that require planning and attention; Beautiful Aesthetics. Focusing on highlighting the Visuals and explaining the battle system to your audience can help with engagement, and it is expected that by the end of Early Access, more language options will be added.
Anime lover, Specialized Reviewer and Game Platinator