Meet the Streamer: LUDOVICOLUKA
LUDOVICOLUKA
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When did you start streaming?
I started streaming at the beginning of November 2018.
What made you decide to start your own streaming channel?
In this period of 2018 I had some ups and downs in my life and I discovered Cogumelando’s channel on Twitch, one of the biggest retro content channels in Brazil and nowadays more focused on gaming content in general on YouTube. So much so that my beginnings in livestreaming were very focused on retro games that I played as a child, such as Donkey Kong Country, Super Mario World and Crash Bandicoot.
My starting point for making my first broadcasts was the inspiration of a beloved content producer, the truth of the possibility of doing a project that I believed in and, initially, taking it as a hobby and bringing my love for games to broadcasts with other people. Today, I call streaming a profession in itself, not just a hobby.
Do you work outside your streaming channel?
I currently focus 100% on streams, but I have a degree in Business Management and would combine streams with a formal job, if possible and if necessary.
What was the turning point for you that made you realise you could make money and possibly make a living out of streaming?
From the moment I realized that the years passed and the channel stabilized, while I produced my content in my own way. Being able to do things with your own style and earn an income from it is a great feeling. Streaming is something that is not so easy and, of course, there is no right formula for it, but having received opportunities, games to test live, help from viewers and partnerships were fundamental achievements for having been streaming for over 5 years!
What type of games do you like to stream?
I’m a variety streamer: retro games, the great classics, are always the ones that I’ll take the time to showcase, as well as indie games and new releases whenever possible. But I have preferences for platform games, whether 2D or 3D, metroidvanias, adventure games, FPS in the style of Doom and story games with gameplay like The Last of Us, God of War (2018), Life is Strange, Red Dead Redemption 2, among others. Still, I consider myself an explorer and a person willing to experiment with games.
Did your audience change in any way what type of games you usually stream?
My biggest advantage of being a variety streamer based on retro games is the loyalty of the chat: my viewers are very open to discovering new games, they encourage and even suggest different games. However, games with a lot of focus on story and less gameplay end up having less chat interaction if not showcased in a paced way and with a level of attention and dedication on my part.
Did any game surprise you during a livestream? For better or for worse?
On stream, the most surprising experiences I’ve had were with games with different mechanics, such as Outer Wilds, Before Your Eyes and Bokura, being positive highlights. From games that I’ve always been curious about and never had the opportunity to play, A Hat in Time, Banjo Kazooie, the Doom franchise in general, Half-Life and Half-Life 2, Portal 2, Earthbound, Resident Evil 2 and 4 Remake, Chrono Trigger, God of War Ragnarok and the Spyro remakes are phenomenal. And I only have one big disappointment with games on livestream, which is definitely Banjo-Tooie: I created expectations because I loved Banjo-Kazooie and I couldn’t have fun with it, being one of the few games that really frustrated me.
What do you think is your greatest achievement as a streamer? Both personally and/or professionally?
Being able to maintain myself for more than 5 years doing livestreams is a great achievement, but also having managed to work as an active beta-tester, being part of the Gamohol team, being part of several other projects, having the support of Bandai Namco, a company that I’ve known since I was a child and that I was able to play games that I knew as a child like Klonoa and Pac-Man World live because of their support, in 2022, at a time when I almost gave up on doing lives. Having the support of my friends and having met friends from livestreams in person and knowing that, even not directly, I can help in some way, even if I don’t know how much I can help through my broadcasts. And, as cliché as it sounds, having my dreams alive within me, through each achievement achieved.
What were your biggest mistakes when you started streaming?
Not knowing how to say “no” to abusive viewers and not having control over the chat. What I value today is an environment in which I can have clear communication with people in the chat, in which I have people to meet, in which I also have friends present, but at no point does anyone think that may exceed my personal limits or the personal limits of anyone present there. Every streamer makes mistakes in technical criteria, they learn to tinker with programs, but I would say that the hardest part of streaming is dealing with the human factor. And that includes dealing with yourself.
What tips can you give to starting streamers that you wish you had when you were starting out?
Trust what you have to say and do what you think is relevant to your broadcast, as this will attract the people who have the most to do with your livestream. Know how to impose your personal limits and don’t let people disrespect you, regardless of whether these people help you a lot financially or are your great friends. Respect is necessary, both from the streamer to the chat and from the chat to the streamer. And try to play, laugh and have fun… Regardless of your goal, even if it is to become a professional, things are always better when you have fun with what you are doing.
What can someone expect from your live stream when they find your channel for the first time?
Bad puns, a variety of games, more puns (but sometimes some good ones, I promise), new releases when possible, conversations on every possible and imaginable subject and interactivity with the chat, a healthy and welcoming environment, with respect and without prejudice.