
Mandragora: Whispers of the Witch Tree Game Review
The Metroidvania genre with souls-like elements has been quite popular in games and it’s actually a combination that works well. In Mandragora: Whispers of the Witch Tree this combination works, but not as well as other titles that combine these genres.
Mandragora: Whispers of the Witch has a good start, but one that doesn’t hold up as the game goes on.
Mandragora: Whispers of the Witch Tree has a very similar start to souls-like games, we create our character in a limited choice of appearance customization and choose one of the available classes. After that, we’re taken to a very nice introductory scene with its brushstroke art style and good narration. Then we start to play and learn its controls in well-provided tutorials, which are not too intrusive or disruptive to the flow of the game.

The gameplay is simple, but it works as intended. Where you have your attacks and skills, there is a strong focus on scrolling to dodge enemy attacks and counterattack at the right times, which is excellent for fans of the genre who like to test their skills, souls-like style. However, I feel it’s pulled more towards that than the Metroidvania part. The simple and repetitive combat makes the gameplay tiring as the game goes on.
Exploration and mechanics are more tiring than exciting.
The game has beautiful visuals in its maps and its enemies, but that gets tiresome as the game goes on, because its exploration isn’t much fun. There are several moments of instant death when you have to walk a long way to get back. This wears the player down and, although for Streamers, whom the public likes to see going through and overcoming difficulties, it can get frustrating after many attempts.
With an equipment creation system, you pick up materials in the world to strengthen your items. But gathering materials isn’t as much fun, and a lot of the equipment isn’t that satisfying, especially for melee weapons. The armor starts off good, but then the damage scales so much that it feels like it’s not even equipped.

It also has difficulty options, which is welcome in this genre and will mitigate some of its problems.
It has a wide choice of skills and powers to unlock, so you don’t have to stick to your starting class, allowing for a good variety of character building and appealing to players and streamers who like to experiment within this system.
Interesting world, great soundtrack and a good number of bosses.
In its world, Mandragora: Whispers of The Witch Tree is very appealing, with a solid and interesting story that serves as an incentive to finish the game and a good soundtrack that complements the adventure.
Souls-like fans will be happy to know that there are a good number of bosses to face and test your skills against. However, especially towards the end of the game, some of them lose their grip on difficulty a little, making it a little frustrating for players, but which may be interesting for streamers who like to see their favorite player going through difficulties and overcoming a powerful enemy.

A good number of optional missions are also available and serve as an incentive to pick up materials and blueprints for creating new equipment, which adds a good amount of replay value, especially if you’re playing with other classes.
Tested in its PC version on steam, the game has a total of 12 languages available and full English dubbing. The game ran well on my machine, with no crashes or errors during play.

STREAMER SCORE
Mandragora: Whispers of the Witch Tree
Overall
-
Performance
-
Streamability
-
Engagement
-
Replay Factor
User Review
( votes)Summary
In the end, with a compelling story, world and soundtrack, Mandragora: Whispers of the Witch Tree is a game that starts off strong and gradually tires the player as it progresses, and I think a few tweaks could improve the experience and make it a more entertaining game.
