CyberCorp Review: Dive into a Cyberpunk Looter Shooter Experience

CyberCorp 1.0 | Dive into a Cyberpunk Looter Shooter Experience

Developed and published by Megame, CyberCorp is a brutal and frenetic top-down looter shooter set in a visually striking cyberpunk world. Blending fast-paced, aggressive combat with loot-driven progression and procedurally generated levels, the game can be enjoyed solo or in online co-op with friends (or strangers). Set in the year 2084, players take on the role of Synths, cybernetically enhanced soldiers remotely controlled by operators via neural interfaces.



Employed by the powerful megacorporation CyberCorp, these agents are tasked with restoring order in OmniCity, a dystopian metropolis torn apart by crime, rogue factions, and corporate power struggles. You step into the shoes of a newly recruited agent, assigned to investigate rising criminal activity across the city. The story unfolds through a series of high-risk missions that dive into corporate warfare and the complexities of a society dominated by technological advancements and corporate interests.

CyberCorp Review: Dive into a Cyberpunk Looter Shooter Experience

Fast-Paced Mechanics and RNG Progression in CyberCorp

Gameplay-wise, CyberCorp shares some conceptual similarities with The Ascent, but it feels less ambitious and polished by comparison. At its core, the game revolves around moving through urban areas, shooting waves of enemies, and collecting their loot. It’s straightforward, fast-paced, and brutal. You are equipped with two firearm slots and one melee weapon.

CyberCorp Review: Dive into a Cyberpunk Looter Shooter Experience

Melee combat plays a strategic role because each melee kill restores a portion of your health, though the melee system lacks impact and needs to be refined. Loot is a central mechanic, but it’s not particularly satisfying. The variety is limited, and the randomness often leads to frustration. You might spend a large sum on a high-end piece of gear, only to replace it minutes later with a slightly better one you randomly pick up, similar to the grind loop seen in Diablo.

Unfortunately, the weapons themselves don’t feel much different beyond stat changes, which can make loot collection feel hollow after a while. The game provides different types of missions, including objective defense, hacking, and control point captures, all set within procedurally generated levels that offer randomized maps, enemies, loot, and weather conditions. The procedural generation slightly enhances replayability, with each mission offering different challenges and rewards.

CyberCorp Review: Dive into a Cyberpunk Looter Shooter Experience

Technical Issues in This Cyberpunk Looter Shooter Experience

Visually, CyberCorp captures the essence of the cyberpunk genre with neon-lit environments and diverse urban settings ranging from slums to high-tech laboratories. The isometric perspective works well for gameplay, giving players a clear tactical view of the battlefield, allowing them to spot enemies early, dodge incoming attacks, and engage from a distance. Sound design is decent, and the music changes between combat and exploration phases.

Unfortunately, performance on PC leaves much to be desired. Bugs and crashes are frequent and can seriously ruin the experience. Getting stuck in walls or suddenly falling through floors can cause major frustration, especially when playing online. These technical problems could easily discourage streamers from showcasing the game, as repeated bugs risk boring their audiences. Another area in need of attention is difficulty balancing. Some missions spike in difficulty without warning, making progression feel inconsistent and occasionally unfair. This lack of polish in both performance and balance suggests that while CyberCorp has potential, it’s not quite ready for a smooth and reliable experience.

CyberCorp Review: Dive into a Cyberpunk Looter Shooter Experience

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CyberCorp Game Review
Overall
1.8
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Summary

CyberCorp offers a decent experience for fans of looter shooters and cyberpunk aesthetics, but it falls short in several key areas. Major issues with melee combat, poor optimization, and frequent stability problems significantly drag down the overall enjoyment. While the core mechanics and procedural level design show promise, they are not enough to fully compensate for the game’s current flaws. With continued development and updates, CyberCorp could eventually become a more refined and satisfying looter shooter, but as it stands right now, it feels more like an early access version than a finished product.

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