Halls of Torment: Full Release Packed with Content for Genre Fans

After the incredible success of Vampire Survivor, the genre is growing every day, each with its own identity and particularity, and it’s no different here in Halls of Torment, especially in its 1.0 release, we’re going to talk here about how the game works and what it can bring to the streamer who plays it on their channel.



Retro Visuals and Art Direction Are a Big Part of Its Charm

Something that immediately caught my eye the first time I saw Halls of Torment was certainly its artwork, it reminded me of my days playing Diablo, its graphics designed to emulate that era bring a lot of charm and help it stand out from other Survivors games and it’s also very eye-catching for those watching the stream, especially older players. And the game emulates this visual style, but it’s not limited to that, with beautiful effects and being able to accumulate absurd amounts of enemies on the screen without hindering your performance.

Its overall ambience and soundtrack is very pleasant, which will help the player become more immersed in their adventure. It also has five very distinct areas where the player will find various enemies to face and explore.

Hall of Torment’s Gameplay Stays True to the Genre, but Has Its Own System

In addition to having a total of eleven playable and unlockable characters, Halls of Torment has a system for collecting items, armor, weapons and accessories, very similar to Diablo, from which the game draws a lot of inspiration. Allowing the player to have more freedom in setting up strategies. As well as, of course, your skills, which you can strengthen with each level up during the game.

Something very striking is the possibility of easily switching between auto-attack and auto-aim at the touch of a button. This allows the player to easily adapt to their environment and all the madness that happens after the game starts to get crowded with enemies.

On top of all this, the game has a meta-progression system where the player, even after being defeated in their adventure, can improve their attributes, so even if you die early on in the adventure, each attempt will get easier and make the player want to up the difficulty for more rewards and more unlocks.

There’s also a variation of “Agony” in its maps, which are harder, but with better rewards, which is sure to attract the most enthusiastic players and could bring a lot of content to the streamer trying to overcome these challenges.

Slow Start in Halls of Torment Can Put Off Eager Players

Unfortunately, I see that this is a very common problem in games of this genre, where the beginning is very slow, with only 1 character and few skills, and it can get a bit repetitive, making it difficult to feel a real progression in each area, which can put off some novice players who might get frustrated with the slow pace.

By taking advantage of this, streamers can use this slower start to interact more with their audience, since it’s possible to play the initial difficulties more carefree and activate the game’s automatic functions, simply moving your hero around and choosing the skills you want to strengthen.

Tested on its Steam version, the game ran very well, is very light and uncomplicated, as well as being available in 15 languages, which will make the game much easier for a wide range of streamers.



STREAMER SCORE


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Halls of Torment (PC) - 2024
Overall
4.3
  • Performance
  • Streamability
  • Audience Engagement
  • Replayability
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Summary

Overall, Halls of Torment is a must-have for fans of Action Roguelite or Survivor games, with hours and hours of content, but its slow start may put some players off.

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